(Note 8) - Inside the toychest with an X on it, walk up the tiny stairs and you will find a children's time chart. Go left and enter an office with a toychest in it. Keep going down the hallway until a baby runs away from you and a cabinet falls right infront of you. Choose what you will, but I still went fully Mom mode. (Note 7) - There is a note in the bookshelf when you go back to the dark chandelier room WITH the table still intact.
Walk up the safe and enter the code and receive the knife flashback.ĭon't fiddle with the gramophone handle if you break it, you can't turn the clock back to any other alterations. Find the code combination either in the dresser with the wheelchair, ontop of the dining table with the gramophone, or stuck between the books on the bookshelf. There will be one with the wheelchair and the drawing, and there will be one with the safe and a gramophone playing.
The drawing will be on a wheelchair next to some stuffed bears.Ĭlick on the clock and filter through 2 different alterations. Click on the clock and enter an alternate version of the room. Pull the dressers drawers to make a staircase and walk up to the top. (Drawing 8) - When in the messy broken room, look for the clock tower in the back corner next to a dresser. Continue down until you reach a room with broken tables and a chandelier. Once done, go back to the music sheet and play the correct shapes and colors for the piano. After playing and getting yelled at by the father, you will have to get your crayons from a cubbard behind the chair. There's a music sheet on the stand of the piano. (Note 6) - After you walk through the first door and down the hallway, you come across a piano room. Both go through the same levels and have the same notes/drawings/memories, it's just the speech and dialogue are different. In this walkthrough I chose my mother because I already have done the father in a previous trial. Every choice affects the end result in the game. However, before grabbing anything, you will be transfered into a memory sequence for a bit.Īs a baby, you will get to choose which parent to believe, respect, and love more. Since the door to the painting room is locked, we now go to the father's office. Affects ending.) The drawing will be right under the now clear painting. (If you want to get done with it quickly, just look away from the dad while he's painting and he'll finish his story quicker from being upset. (Memory 5/ Drawing 7) - Go into the daughter's room and to the corner there will be a very blurry painting. To the very right corner will be the drawing. (Drawing 6) - Go into the closet near the daughter's bedroom where all of the portraits of the mother are kept. (Note 5) - There is a rat picture under the broken table near the sofas and furniture. Walk up to the bed and recall another memory. Drawing 5 will be in the closet when you first enter the room. (Memory 4 / Drawing 5) - Just after the 4th drawing, turn around and go into the mother's bedroom. Down the hall infront of a door is a table with a drawing. (Drawing 4) - Go upstairs and take an immediate right. (Note 4) - Go into the bathroom and next to the toilet there is a hawaii magazine. During the memory of the dad playing piano, there is a note to the left on some gray stringy mess. (easier to find when you turn around after the memory) Keep going further in down that hallway corridor and you will recall a memory. A little bit behind it is a drawing on a stack of papers behind a crate. (Note 3/ Memory/Drawing 3) - Go down the basement and you will find a note to your left on a table. (Memory/Drawing 2) - Next go into the utility closet underneath the staircase and you will recall a memory and find a drawing on the floor. Not sure which yet.) After it's done you'll find a drawing inside on the wall. (You do have a choice to open the door or not which affects an ending. You'll recall a memory of your dog and your dad. (Memory/Drawing 1) - Go into the kitchen and walk towards the back door with the bricks. Open up the second to the right top drawer. (Note 2) - when you walk through the opening doors you'll come across a dresser with some drawers. (Note 1) - There is a note right when you start the game and turn on your flashlight, look right behind you on the floor next to the door and pick it up. So why not just compile it all into one thing.
I've combined all of them because while going through the game, obviously we're going to come across memories, drawings, and notes along the way.